Overview
LW:S - Power Up is in beta for alliances that want a cleaner way to see where members are ahead or behind without rebuilding the same spreadsheet every week.
Its direction centers on manually entered snapshots, alliance/server/global visibility, reciprocal share-to-see privacy, 1:1 matchup analysis, growth history, and carefully decomposed Power, Tech, Production, Drone, and Overlord models.
- Players enter their numbers by hand, then compare against their alliance, server, or opted-in global pool.
- Comparison views make strong and weak spots visible without giving the app any game-account access.
- 1:1 scouting and growth history turn routine stat checks into a clearer upgrade plan.
Built for
Last War: Survival players and alliance leaders comparing manually entered Power, Tech, Production, Drone, and Overlord stats across alliance, server, and global scopes.
The goal is to help players make smarter upgrade decisions, scout matchups more clearly, and give alliance leaders a shared picture of growth without asking anyone for game credentials.
What matters most
- manual stat snapshots for Power, Tech, Production, Drone, and Overlord screens
- side-by-side comparison grids that show exactly where a player is ahead, behind, or even
- 1:1 matchup analysis for scouting rivals or understanding alliance gaps
- growth tracking so players can see whether recent upgrades are moving the numbers that matter
- alliance, server, and global visibility tiers with reciprocal share-to-see controls
- one login can manage up to three game accounts with separate alliance and visibility settings
- independent, unofficial companion tooling with no game login, no scraping, and no client automation
Independent by design
LW:S - Power Up is an independent, unofficial companion for Last War: Survival. It is built around manually entered player data, not game-client automation, server scraping, or game-account access.
- No Last War login required or requested
- No automated client activity, scanner accounts, or scraped game data
- Visibility stays controlled by each player through alliance, server, and global sharing tiers

